'Far too easy' for children to run up huge bills on apps

So-called “free” web and app-based games for children are under investigation in the UK following concerns that users can run up substantial costs.

'Far too easy' for children to run up huge bills on apps

So-called “free” web and app-based games for children are under investigation in the UK following concerns that users can run up substantial costs.

It comes as the executive director of Which?, Richard Lloyd, said it was too easy for kids to amass large bills on phone apps.

The Office of Fair Trading (OFT) said it was investigating whether children were being unfairly pressured or encouraged to pay for content in free games, such as upgraded membership or virtual currency in forms including coins, gems or fruit.

Typically, players can access only certain areas of these games for free and must pay for higher levels or features.

The OFT has written to companies who offer such games asking them for information on how they market to children and is asking parents and consumer groups for information about potentially misleading or commercially aggressive practices.

The OFT’s investigation will look into whether these games include “direct exhortations” to children, or strong encouragement to make a purchase, to do something that will require making a purchase, or to persuade their parents or other adults to make a purchase for them.

It will also consider whether the full cost of some of these games is made clear when they are downloaded or accessed, potentially leading children and parents to make decisions they may not have made if prices were more transparent at the start of the process.

OFT senior director for goods and consumer, Cavendish Elithorn, said: “We are concerned that children and their parents could be subject to unfair pressure to purchase when they are playing games they thought were free, but which can actually run up substantial costs.

“The OFT is not seeking to ban in-game purchases, but the games industry must ensure it is complying with the relevant regulations so that children are protected. We are speaking to the industry and will take enforcement action if necessary.”

Martin Lewis, the founder of MoneySavingExpert.com, said it was “disappointing” that apps aimed at children have been allowed to charge “ridiculous amounts” for extra features.

He pointed to one game, My Little Pony, which he said charged users £69 (€81) for some in-app purchases.

Mr Lewis said: “When games such as My Little Pony, which are obviously targeted at young children, bait kids with £69 purchases of a ’mountain of gems’, something is going wrong in the system.

“What’s really disappointing is it’s been allowed to get this far. Apple especially makes a play of only allowing approved apps in its store.

“So why does it allow games that can be targeted at young children to charge such ridiculous amounts for in-app purchases?

“As always, an OFT investigation, even if it does advise action, will take time. So the most important message meanwhile is to protect yourself.”

MoneySavingExpert.com said case studies reported on its forum included a seven-year-old who racked up a £69.99 (€82) bill on the College Girl app, a parent who was unaware their five-year-old had spent £65 (€76) on in-app purchases and a child who spent £80 (€93) on the Tiny Pets app.

Which? executive director Richard Lloyd said: “It’s far too easy for children to run up huge bills on phone apps when most default settings allow ’in-app purchases’ without asking for a confirmation or password.

“Parents who want to stop this should either turn off the default setting or switch on parental controls so that passwords are required for any in-app purchases. If your child has run up a huge bill without your knowledge, contact the app store or manufacturer as you may be eligible for a refund.”

Keza MacDonald, games editor at IGN.com, said “free-to-play” games are popular as they offer parents and children a cheaper option than buying a games console, but that some games developers are “blurring the lines of acceptability”.

“The general consensus in the games industry right now, whether it’s from our side in the media or whether it’s from developers themselves, is that you should be able to play a free-to-play game completely without paying, enjoy it to the fullest, and if you want to spend money on a new hat for your character or some extra stuff then you should be able to, but it shouldn’t be necessary in order to enjoy the game,” she told BBC Radio 4’s Today programme.

“Obviously some games and some developers have blurred the line of acceptability.

“We are still trying to figure out in the industry as a whole where that line is.

“I think we can agree that a game that’s aimed at children, that encourages children to spend £70 on something, is not really acceptable.”

The industry does not need to change its practices but parents should use parental controls on devices, according to Dr Jo Twist, chief executive of gaming industry trade body UK Interactive Entertainment.

“The industry takes its responsibility to children and the safety of its customers extremely seriously and we have led the way in terms of working with device manufacturers and games console manufacturers in terms of putting these controls in place,” she told the Today programme

“I think there is a big consumer education job that still needs to be done and we are working very, very hard to do that.

“It’s a shared responsibility. The industry has been working hard and will continue to work hard with consumer groups and with customers.

“At the end of the day, game developers rely on their reputation and trust with players and that’s translated in ratings and reviews.

“The issue is that we must make sure parents are aware, in the same way you would not share your credit card number, you would not share your password to your online banking system, you should not let your child have your password, you should use the parental controls that you have on the devices.

“This is an innovative and new business model and it is just a different way of paying.

“We think parental controls do work when parents know about them and they actually deploy them.”

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