Gamers of the world rejoice — it’s seen as cool now

Modern gaming is no longer seen as a pursuit for teenage loners, but is increasingly a cool activity, engaged in by a wide spectrum of society.

Gamers of the world rejoice — it’s seen as cool now

The global gaming industry had grown from a niche hobby, explored primarily by teenage boys and serviced by a handful of companies, to a $30bn (€24.7bn) industry by 2016, according to a study by computer giant, Dell.

Gamers now include mums and dads and growth is expected to continue into the next decade.

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