Chime Sharp review

Chime Sharp was launched thanks to a successful Kickstarter campaign, which managed to strike a chord with fans of the original released in 2010.

Chime Sharp review

Like Chime, Chime Sharp has players dropping shapes into a grid, attempting to create “quads” by placing shapes in solid blocks of 3x3 or more. The size of these quads denotes the score you’ll rack up, and it’s also possible to rack up multipliers by having several quads on screen at once. The objective is to create enough quads, or large enough quads, to cover a percentage of the grid.

One of the flaws with Chime Sharp is that it never actually tells you what you’re supposed to be doing and how you accomplish it. While the act of building quads becomes more clear over time, the actual objective is kept a secret. Eventually, you may cover enough of a grid to unlock a new track and mode, but when you’re consistently hitting scores of 80%+, it can be confusing and frustrating. This isn’t helped by the fact that we were able to unlock later tracks with much lower scores.

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