Valve`s Cracked Solution to Virtual Reality Motion Sickness
In an interview at Game Developers Conference (GDC), Valveâs head honcho said âzero percent of people get motion sickâ when they try Valveâs own headset, the Vive. This is thanks to its Lighthouse motion tracking system. This is capable of tracking users accurately as they move around a space. It can then produce a highly precise picture of what the wearer is doing in a 3D space, which helps our brains cope with the disconnect between physical motion and what our eyes see.Virtual Reality headsets were one of the hot topics at this weekâs GDC. Sony, Valve, and Oculus were in attendance to show off their headsets. They also spoke candidly on the matter. Chief technology officer of Oculus, John Carmack, said that itâs incredibly important that the first virtual reality headset to get released commercially gets it right.He said that Oculus is taking its time to release its headset because of a nightmare scenario that has worried him and his fellow executives. He said, âPeople like the demo, they take it home, and they start throwing up.â If a bad virtual reality product came out, he said, âit could send the industry back to the â90s.âNewell is no stranger to reacting badly to headset demonstrations. He described them as the âworldâs best motion sickness inducers.â But if Valve has discovered the secret, those ânightmare scenariosâ that Carmack referenced could be a thing of the past. Newell said that Valve plans to make its tracking system free to hardware manufacturers.Valve has the solution to virtual reality headsets' motion sickness. Its headset, the Vive, uses a Lighthouse tracking system, eliminating nausea.
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