GAMETECH: Getting nimble with Thimble

There have been better adventure games released since Monkey Island, but none of them had that Gilbert magic, writes Ronan Jennings

GAMETECH: Getting nimble with Thimble

WE NEVER did learn the secret of Monkey Island, but maybe that wasn’t the point. Ron Gilbert’s seminal adventure game wasn’t meant to be a mystery — the real secret to its success was the world it created, quirky and mythical in equal measure.

For years, gamers have been crying out for Gilbert to return to the genre he defined, like Monty Python fans begging the troupe to reform for one more show. In Thimbleweed Park, that wish has been granted. This is exactly the kind of experience that 1990 might have delivered, in all the best possible ways.

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