Sitting targets: New MediaWise programme aims to educate kids about dangers of advergames
THEY may seem like harmless fun: free games and apps with cheery cartoon characters, or websites and social media platforms featuring competitions and celebrity figures. But these branded digital platforms that lure your children in with emotion- and entertainment-based tactics, can be an unhealthy influence.
As if policing the labyrinthian maze of the internet for child-friendly material isnât enough, now parents have to face the issue of insidious marketing to kids, in particular of unhealthy foods â the high fat, salt and sugar (HFSS) variety that are contributing towards our climbing obesity rate.
For parents who find it difficult themselves to put their screens down, we now know that engaging with digital devices can be a tricky bitter-sweet experience, tapping into the reward centre in our brains.
Marketers for food companies are now using these cues, to place their branded messages, logos and trade characters in the midst of the immersive digital experience,
sealing the âpositiveâ emotion-focussed bond between the player and the brand. In other words, the game or social media engagement becomes the advert in itself.
A child in Ireland is bombarded with 1,500 branded messages a day from multiple media platforms, according to safefood â the Food Safety Promotion Board. As a result, they are introducing an eight-week programme to primary schools here this month called MediaWise, which aims to teach children about advertising and to make sense of the media world around them.
There has been an explosion in media into our homes, even since Ireland introduced legislation in 2013 to restrict broadcast advertising of HFSS products to under-18s. The implementation of those guidelines publicly confirmed how children are influenced by food marketing, a fact about which the World Health Organisation (WHO) has expressed major concerns.
A special report prepared last year for the Irish Heart Foundation, on digital food marketing and children, called âWhoâs Feeding The Kids Online?â found that marketing of HFSS foods and
non-alcoholic drinks âplays a causal role in unhealthy eating and obesityâ.
But while broadcast advertising is more easily controlled, and consists of time-limited advertising slots, direct marketing through digital devices, is not, because of that entertaining immersive experience for a child.
Recent statistics from an independent study carried out for Laya Insurance which observed the health behaviours of 1,280 primary school children, found that one in five are overweight and 48% have access to a tablet, with one in three using game consoles and almost one in five using smartphones.
With the growth of high-resolution game capabilities on mobile devices, children can engage with such free platforms anytime anywhere and are encouraged by the excitement they induce, to come back for more.
Paula Mee, consultant dietician and a member of the Irish Nutrition and Dietetic Institute (INDI) says the food industry is well aware of the power of marketing and with that comes âa responsibility and accountabilityâ.
âAn in-depth study of the
research confirms that children exposed to the marketing of unhealthy choices, select more of those advertised foods and drinks,â she says. âThe evidence also indicates that unhealthy food and drink marketing increases not only their intake but their preference for calorie-dense, low-nutrition foods and drinks after exposure to the advertising.â
These foods are designed to be hyper palatable, which drives âpester powerâ, children pressurising their parents for the products, she adds.
Research from Stirling University as well as the WHO, has also shown that the marketing of unhealthy foods does influence childrenâs food choices, says media consultant and parent, Sheena Horgan.
âThe reality is that parents may do the buying, but the influence children have on parentsâ decisions â regarding everything from cars, to holidays, to food â is significant.
âThe biggest issue is the ubiquity of marketing in the very media-centric world in which they are growing up,â says Horgan, who worked on the planning of the safefood MediaWise programme.
âAn ad no longer looks like an ad and research from Ofcom has shown that nearly half of kids do not recognise an ad on search engines, even when itâs labelled as such. Itâs not even just about being online now; itâs about being on mobile. And Irish childrenâs ownership and usage of smartphones feeds into this. The opportunities are vast for marketers.
âAdvergames (free games) are just one element of a brandâs marketing arsenal. Their attraction is clear when you consider the rise of gaming among kids and adults.â
The biggest benefit to the brand is its expanding reach. âAdvergames are all about enjoyment, engagement and the ultimate call to action, sharing. Linking in with social media facilitates this and, given childrenâs growing activity on social media, this means it taps into their daily lives.â
The justification from brands will typically be that they donât target children and they follow general marketing and advertising guidelines, as in not promoting unhealthy behaviour, for instance â which is true. âBut the games donât have to promote eating in excess or otherwise,â Horgan points out. âThey just have to promote the brand, in order to tick the marketing box.â
While we may be waiting a long time for legislation to catch up, the MediaWise programme is an attempt to encourage children to analyse and engage with media rather than blindly consume those marketing messages.
A report published in 2012 by the British-based Family and Parenting Institute, called Advergames: Itâs Not Childâs Play, suggested childrenâs brains respond to advergames on a âsubconscious emotionalâ level, compared to more traditional forms of ads and can change their behaviour without them being aware.
In other words, while children are totally caught up in the challenge of winning, their subconscious brain is absorbing the branded messages, particularly through the repetition.
Apart from the addictive aspect, there is a more worrying element; with sophisticated analytics,
information can be collected by
requesting participants to sign up for competitions, or take part in reward programmes, or simply by using a free gaming app.
Many parents â who even enjoy playing family-oriented branded online games with their children â may be unaware themselves of their subtle influence.
In the Laya research carried out by health psychologist Prof David Hevey, of Trinity College Dublin, he found playing âactiveâ computer games ranked in the top five most popular activities parents like to play with their children.
Currently, digital marketing of food to children in Ireland is subject to voluntary regulation by the advertising industryâs Code (Advertising Standards Authority for Ireland; ASAI, 2015).
Orla Twomey, chief executive of the ASAI, says that although they receive between 1,300 and 1,500 complaints a year, they have not yet received any regarding digital marketing to children and in
particular in relation to HFSS.
The ASAI code, which applies to marketing communications in all media, except broadcasting, demands that if the content of advertising targeted at pre and primary school children, is very engaging, then there shouldnât be promotional offers for HFSS food, she says. âThey shouldnât use licensed characters â that doesnât include equity characters, where a brand has developed its own character, but it would include characters from movies, with whom a child would be very engaged.
âThere are also rules around not exploiting childrenâs credulity and lack of knowledge. We do recognise in the code that children need additional protection.â
At the end of the day is it back to the responsibility of parents?
âI think parents need to be supported in this area and thatâs why we have these code rules, but
obviously they are best placed to make their own individual decisions for their children,â says Twomey.
And the door is always open: âOne of the things about the ASAI code is that if we get evidence that there are concerns that we need to look at, we will certainly do that.â
While MediaWise is an attempt to educate primary school children, Horgan also believes that parents need to be vigilant. âThe key tip for parents is to talk to their kids. Know what they are doing online and talk about what they see on screen.
âGet them to question why a brand would create a game or want children to play it. Helping them to critique, rather than telling them, is I think key to supporting their development and learning in this media environment.â
Making sense of the media world

- Safefoodâs MediaWise eight-week programme, launched earlier this year, is being made available to primary schools from this month. n Itâs geared towards children of all ages and has been designed to help them makes sense of the media world around them and the many messages that they are exposed to.
- Fiona Gilligan, director, marketing and communications at safefood says: âResearch shows children are bombarded with hundreds of media messages every day, whether thatâs advertising, commercial sponsorships, online gaming or social media.â
- Its own research has revealed that children as young as three see upwards of 1,000 TV ads for unhealthy foods over the course of a year.
- Safefoodâs remit includes the promotion of health amongst children, and with their exposure to so many messages, MediaWise is about helping them evaluate, interpret and critique these to make healthy choices.
- Media specialist Sheena Horgan, who contributed to the programme, says we have a duty of care to our children to ensure that the dominance of contemporary media culture is of benefit to them.
- With research showing that children are unable to distinguish between content and marketing messages, MediaWise is designed to help children develop a greater understanding of whatâs being suggested, promised and sold to them. This will equip them with the skills to make more informed choices.


