GAMETECH: Taking aim to join the elite

LIKE Cristiano Ronaldo, Karl Fairburne enjoys shooting from distance. Except in this case, Fairburne isn’t placing his boot on a football, but on the arses of Nazi war criminals, writes Ronan Jennings.

GAMETECH: Taking aim to join the elite

Fairburne is the hero of Sniper Elite 4, one of the year’s most surprising games. For a series that began life as a rudimentary shooting game, full of cheap thrills, Sniper Elite has (like one of Fairburne’s bullets) come a long way. The first Sniper Elite was just an excuse to pick off enemies from distance and watch their deaths in ‘x-ray’, as bone shattered and organs exploded. It was a kind of grindhouse for snipers, a fun but extremely limited reason to pull the controller trigger from the safety of distance (and your couch).

Sniper Elite 4 is a completely different game. While sniping is still a core tenet of the series, you now have an open world to explore with many different options to approaching an enemy camp. You can get up close and personal, using stealth to pick off enemies with melee or short-range weapons, or you can use a variety of mines and explosives to creates traps. Better still, of course, is the option to scout your area, find the perfect sniping point and take out enemies the way Fairburne was trained to do, from distance.

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