GAMETECH: Total distraction is Skyrim’s attraction

IN WESTWORLD, HBO’s latest TV triumph, people travel to a world populated by robots and act out their adventure fantasies. The fantasy thrives because the robots seem human. In Skyrim, where the characters act more like robots than humans, the fantasy dies on its feet, writes Ronan Jennings
GAMETECH: Total distraction is Skyrim’s attraction

Skyrim was first released five years ago, but its grip on gaming remains tight. The remastered version is released on modern consoles this week and will sell like Argonian hotcakes. It’s one of the year’s most anticipated releases.

Yet, despite Skyrim’s many strengths, the poorly-scripted characters and a cardboard-cutout world lessen the impact to nothing. This is a game designed to waste your time, not enrich it.

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