PC game bad news for Batman
If you bought Arkham Knight on a console, then you made the right choice. Batman runs just fine on a PS4 or an Xbox One. On the PC, however, the game performs so badly that Steam pulled the title from its store so customers couldnât buy it.
Green Man Gaming is offering refunds if performance doesnât improve with the first update. Publisher Warner Bros has requested that GAME stop selling the product. The whole thing is messier than that alley from Bruce Wayneâs past.
Unfortunately, this news is all too familiar these days. Developers are under such pressure from publishers to get their games out that they simply release the product unfinished. Like Batman escaping a burning building, quality assurance goes out the window.
The end result is that consumers become the testers, with publishers crossing their fingers that the code is stable and compatibility issues will be scarce. That simply isnât good enough. If we are going to pay âŹ60 or âŹ70 for a product, the least we can expect is that it works.
While creating a perfectly optimised game for PC is no small task, a huge publisher like Warner Bros has the resources and the talent to do a far better job than this.
The same could be said of Ubisoft last year, when they released a broken Assassinâs Creed Unity on both PC and consoles. Big-budget gaming should be about more than just flashy graphics and production values â it should be about reliability and consistency, too. When we buy something like Arkham Knight, weâre also buying into a brand that we trust.
Rocksteady are hugely talented developers. Itâs disappointing to see their Batman trilogy end in this fashion. For now, PC gamers must wait for fixes and updates to solve their problems. They should have called him Patch-man instead.
Arkham Knight isnât playing nicely on Windows but that isnât Microsoftâs fault. The company, it seems, remains very dedicated to gaming. In fact, a memo sent to Microsoft employees that leaked this week only affirms that dedication.
âWe will pursue our gaming ambition as part of this broader vision for Windows and increase its appeal to consumers,â said Microsoft CEO Satya Nadella, perhaps clenching his fist in determination. âWe will bring together Xbox Live and our first-party gaming efforts across PC, console, mobile and new categories like Hololens into one integrated play.â
Microsoft have been trying to make gaming central to their future for a long time, but the Xbox Oneâs dead-on-arrival vision of integrated Kinect set them back somewhat. They will be hoping that the exciting Hololens (an augmented-reality headset designed primarily for gaming) will be that big breakthrough.
In fact, Nasa this week sent a pair of Hololens headsets to astronauts on the International Space Station, perhaps underestimating the gravity of the situation. Bad jokes aside, this is a fascinating glimpse into the future of augmented reality and gaming.
The astronauts will be using the headsets to receive instructions and training from technicians on the ground. Using the Hololens headset, directions will be drawn over the real world, allowing the astronauts to receive live assistance from their grounded colleagues.
âHololens and other virtual and mixed reality devices are cutting edge technologies that could help drive future exploration and provide new capabilities to the men and women conducting critical science on the International Space Station,â said Sam Scimemi, ISS program director at the US space agency.
âThis new technology could also empower future explorers requiring greater autonomy on the journey to Mars.â
It can also be used to play Minecraft, Sam. Letâs not forget about the important stuff here. Thereâs no release date for the Hololens yet, but the technology sounds like something from the Batcave. If Batmanâs PC doesnât crash on him.

