Interview – Ryuichiro Baba (Executive Producer Rise of Incarnates)
RB: Basically, two-on-two is the main concept in Rise of Incarnates, which is something that Western audiences aren’t really familiar with yet but it’s a very popular format in Japan. The game is kind of a blend of fighting elements as well as shooting. The teamwork involved with you and your partner and the characters that you each choose, plus the range you fight at, all of these things influence the strategy.
RB: One of the things that makes Rise of Incarnates different from other fighting franchises is that it’s not one-on-one. With those type of games, the player’s skill directly determines the outcome of the match, whereas with two-on-two, not so much. Because even if you’re not so good, there’s a chance that your partner is, then you still have a chance at winning. It also allows you to learn from what your partner does. So in that way it’s kind of more like an FPS I guess. That’s quite important for this team mechanic.