Interview – Ryuichiro Baba (Executive Producer Rise of Incarnates)

Click: So we know Rise of Incarnates is a fighting title, but what more can you tell us about the mechanics that underpin the gameplay?

Interview – Ryuichiro Baba (Executive Producer Rise of Incarnates)

RB: Basically, two-on-two is the main concept in Rise of Incarnates, which is something that Western audiences aren’t really familiar with yet but it’s a very popular format in Japan. The game is kind of a blend of fighting elements as well as shooting. The teamwork involved with you and your partner and the characters that you each choose, plus the range you fight at, all of these things influence the strategy.Click: What makes it stand out from the other fighting games on the market right now?RB: One of the things that makes Rise of Incarnates different from other fighting franchises is that it’s not one-on-one. With those type of games, the player’s skill directly determines the outcome of the match, whereas with two-on-two, not so much. Because even if you’re not so good, there’s a chance that your partner is, then you still have a chance at winning. It also allows you to learn from what your partner does. So in that way it’s kind of more like an FPS I guess. That’s quite important for this team mechanic.

Click: The characters that we’ve seen so far all seem very unique. Where do the character and level designs in Rise of Incarnates draw their inspiration from?Click:What is your favorite part of the game and what do you think makes it most unique?Click: Are there any other details about the pending release of Rise of Incarnates that you can share?In Short:
Interview – Ryuichiro Baba (Executive Producer Rise of Incarnates) on ClickOnline.com

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