Watch Dogs 2 exclusive interview- Making Hacking Essential
It’s definitely the sequel to the 2014 original but a lot has changed for this second time out, and Ubisoft was intent on showing that in a recent hands on preview.
I also got the chance to chat to creative director Jonathan Morin who led me through some of the new features. One thing I had noticed after around three hours of play was the difficulty - Marcus can die pretty easily, especially when the bullets start to fly.
That’s a pretty realistic reaction to flying pieces of lead but not all that usual in videogames. So I asked Morin about whether they were still balancing the game or if the challenge was going to be the same in the final version.
It’s an interesting point and Aiden Pearce, the protagonist of the first game, was definitely a more capable killer. The hacking sometimes felt like a convoluted puzzle which you had to muddle through rather than the most fun way to take out an enemy.
In Watch Dogs 2, you’re given a much wider array of abilities to use in a world that’s more malleable. For example, I could be in the middle of a mission and plant digital evidence to call the cops on a random guard, causing all manner of chaos. Or I could also just call in a hit on a particularly troublesome enemy.
Morin says they wanted to support all styles of play so that hacking would be complementary, rather than an alternative option:
There’s a lot to learn about how Watch Dogs 2 expands on the first game, and I’ve got hands on impressions, videos and more interview snippets to come.




