Frequently playing video games undermines a child’s GCSE performance, a study in the North has found.
Just under half of children who used gaming devices twice a day achieved five good grades compared to three-quarters of those who played rarely, the survey of almost 1,000 pupils showed.
But no link was found between use of social media and exam performance, a report funded by the Office of the first minister and deputy first minister said.
Celine McStravick, director of the National Children’s Bureau charity in the North, said: “We need parents and carers to step in and limit excessive amounts of time spent gaming.”
The research, published by the NCB, was the first long-term study in the North of how a child’s use of information and communication technology impacts on GCSE attainment, taken at around age 16.
Four in 10 pupils spent four or more hours online, the research found. Much of the computer use was recreational, with 43% of pupils spending less than an hour using one for homework.
The ICT and Me study of 14 to 16-year-olds said 41% of children who used gaming devices twice a day achieved five good GCSEs compared to 77% of those who played rarely.
McStravick added: “Our research shows that using a computer for homework can help pupils consolidate learning and do better in exams, so schools should be regularly setting homework that requires the use of a computer and the internet.”
Pupils who spent around three hours every day using a computer to do homework achieved the best exam results, with 79% achieving five A* to C grades in their GCSEs. But those who spent no time on homework or who spent more than three hours on homework, did considerably worse, with only 57% getting five good grades.
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